![]() ![]() In the other hand, its Metal-Crystal ratio cost turn them quite expensive to build, especially in large numbers and it's not a very useful ship to raid bunkers. The Battlecruiser is especially useful for hunting enemy fleets, it's fast speed and Rapidfire makes it an ideal fleet interceptor. But be careful because they're very weak against Battlecruisers! Its Metal-Crystal 3:1 ratio cost allow players to build pretty decent numbers of Battleships. Due to such qualities, they are like machines, that come out from the factory and start giving profit by using them to raid. The Battleship is a cheap combat ship, and is very popular for farm raids because of its balanced values and large cargo capacity. When playing with defense, it's a good strategy to dock 20-30 Cruisers in your planets to help your nightly income defense to defeat raids based on swarms of Light Fighters. They can be used to raid in the very early stages of the game, but as soon as Gaus Cannon appear, they become just an anti-fleet ship. Therefore Cruisers should form a part of any good Fleet. It's also a very good weapon against large numbers of Light Fighters and Rocket Launchers due to its Rapidfire. The Cruiser is the fastest ship in OGame. Further on this advantage isn't as important as Battlecruisers they have Rapidfire against Heavy Fighters. Because unlike with the Light Fighters, Cruisers have no Rapidfire against them. In the later game only a few players bother to build them, mostly in large numbers for fodder again for facing fleets with a lot of Cruisers. The Heavy Fighter is mainly used in the beginning to attack lightly defended targets. Swarms of Light Fighters, combined with a small number of heavy ships, can wreak havoc in heavily defended bunkers or in heavy ships based fleets, as the few heavy ships will wipe out the enemy shields, allowing the light fighters to damage the structure and blow them up. This may seem a lot but a Destroyer costs in total 125.000 resources, 6 Fighters only 24.000. For example, using the same combat techs, 25 Light Fighters can defeat a Destroyer losing only 6 Fighters. From a cost/benefit factor it's the best ship in the game. Destroyers & Plasma Turrets) to prevent them from being destroyed. In the later game play, it's mainly used in large numbers as fodder for strong units (e.g. The Light Fighter is the first ship you can build and is therefore used for the first raids. While in theory all of them can be used to attack an enemy player, you should decide which type of ships are best suited to the particular mission. =Combat ships - Strengths and Weaknesses=Ī total of eight different combat ships are available for players in OGame. Based on this criterion you can decide which fleet to send on an attack. The higher the value, the better it is suited to these types of units. The exact function is covered in more detail in the >, but basically the higher the value of Rapidfire that one ship has against another, the greater the chance it has to fire several times and thus cause more damage. This strange value has great influence on a fight and so Rapidfire should always be considered when building a fleet. =Rapidfire - Who will score how often?=īeside the obvious values of Structural Integrity, Shield Strength, Attack Strength, Speed and Cargo Capacity every warship also has Rapidfire. Some tips and best fleet compositions can be seen in our chapter >. Also you should always have a sufficient number of Recyclers, the best fleet is not the one able to crash everything, but to harvest all it can crash. For fast attacks Cruisers and Battlecruisers are important, for fleet destructions Light Fighters and for attacking bunkers Destroyers and Bombers. A good mix is usually the best solution, but we need to consider which type of targets you want to attack. However, since ships in OGame are strong against certain units and relatively weak against others, this can make you an easy target to fleets of a particular type. In rare cases it makes sense to build a full combat fleet of the same ship type. In the later game play, when you've unlocked most of the ships, there are other aspects to be considered. ![]() But the ideal composition is very dependent on the individual player's needs. But even the most aggressive Raider needs a sufficient number of Cargo ships to save his loot overnight, and peaceful players can also benefit from using some combat ships to farm inactive players. Depending on your playing style it might be useful to have lots of combat ships or conversely a large number of Cargo ships. This should prove useful when deciding what ships you want to build and research next.Īt the beginning you're only able to build a few different types of ships so the choice is relatively simple, but even at this stage you should ensure the fleet is suitable for your needs. In the last chapter you built your first ship, the Small Cargo, now we'll look at the other ship types and their uses. ![]()
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